3D model of the GSh 18 pistol, a fully finished asset for the first-person shooter game. The main attention in modeling was paid to the realism and authenticity of the device of the gun and the full repetition of its functionality, so that the model corresponded to the highest standards in animation for first-person shooters. The model was made by boolean modeling method for first person shooters. To create a high poly model used program Zbrush, boolean method was prepared an accurate model of the weapon and then on it added medium and fine details sculpting. Ddya create low poly model and UV mapping used Maya, this approach allowed to prepare a very detailed model while very much reduce the number of polygons and make LOD models more optimized without significant changes in the appearance of the model. For baking normal maps I used marmoset toolbag and for painting PBR textures I used Substance painter program. The final model with textures was prepared for the Unity game engine. Textures are prepared in such a way to increase the detail on areas of interest and reduce their size in places where possible, to reduce the overall size of the game asset.
This asset was made as fan art based on the game Escape from tarkov, where maximum attention is paid to the accuracy and realism of small arms. For more accurate work I built my calculations from the 9x19 7N31 ammunition used by this gun, all size